Yeah, not really crazy about modern day D&D’s transition from being about good and evil and epic adventures to yet another “lifestyle brand” IP.
I know I know, conflating the coffee industry with bloodshed and human right violations? That’s just downright silly.
I’ve actually seen situations where a dm will try to create a survival heavy game, only to then be utterly confused when all the players decide to make druids, rangers, and warforged to get around it. Sometimes you just have […] ↓ Read the rest of this entry…
I actually had to look up ideas for slurs against goblins. “Snotling” was the best of the options, as most of the other were just weak as hell. Way too mild for a game where some classes can literally kill people with insults.
It was a complete accident that when I was making up ideas for their current fake game characters they actually ended up being a mostly well balanced party.
We never actually ever had someone get the infamous death result during character creation when we played Traveller, but my group did collectively end up losing enough body parts during character creation that you could have assembled them into a […] ↓ Read the rest of this entry…
I’m sure there’s RAW reason for why this wouldn’t like some rule about spell targeting worn items , or unintelligent animals not being viable targets for raise dead spells, but it sounded funny at the time.
Tabletop games have tried various mechanics for how once a fight type abilities should recharge. Mostly to try to prevent the players to effectively turning them into infinite use powers when not in combat. One of these is by having […] ↓ Read the rest of this entry…